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VideoCommon: move all texture calculations to a "TextureInfo" class. This ever so slightly improves readability and allows for the full texture name to be generated outside of the hires texture cache
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@ -21,6 +21,7 @@
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureConfig.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/TextureInfo.h"
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class AbstractFramebuffer;
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class AbstractStagingTexture;
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@ -216,11 +217,7 @@ public:
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TCacheEntry* Load(const u32 stage);
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static void InvalidateAllBindPoints() { valid_bind_points.reset(); }
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static bool IsValidBindPoint(u32 i) { return valid_bind_points.test(i); }
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TCacheEntry* GetTexture(u32 address, u32 width, u32 height, const TextureFormat texformat,
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const int textureCacheSafetyColorSampleSize, u32 tlutaddr = 0,
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TLUTFormat tlutfmt = TLUTFormat::IA8, bool use_mipmaps = false,
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u32 tex_levels = 1, bool from_tmem = false, u32 tmem_address_even = 0,
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u32 tmem_address_odd = 0);
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TCacheEntry* GetTexture(const int textureCacheSafetyColorSampleSize, TextureInfo& texture_info);
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TCacheEntry* GetXFBTexture(u32 address, u32 width, u32 height, u32 stride,
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MathUtil::Rectangle<int>* display_rect);
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@ -286,11 +283,11 @@ private:
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TCacheEntry* GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride, u64 hash);
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TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTFormat tlutfmt);
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TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, const u8* palette, TLUTFormat tlutfmt);
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TCacheEntry* ReinterpretEntry(const TCacheEntry* existing_entry, TextureFormat new_format);
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TCacheEntry* DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* palette,
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TCacheEntry* DoPartialTextureUpdates(TCacheEntry* entry_to_update, const u8* palette,
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TLUTFormat tlutfmt);
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void StitchXFBCopy(TCacheEntry* entry_to_update);
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