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synced 2025-07-28 16:49:58 -06:00
NetPlay: use move semantics instead of unique_ptrs
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@ -129,7 +129,7 @@ void NetPlayServer::ThreadFunc()
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{
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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SendToClients(*(m_async_queue.Front().get()));
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SendToClients(m_async_queue.Front());
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}
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m_async_queue.Pop();
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}
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@ -456,14 +456,14 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
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m_target_buffer_size = size;
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// tell clients to change buffer size
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
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*spac << static_cast<u32>(m_target_buffer_size);
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
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spac << static_cast<u32>(m_target_buffer_size);
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SendAsyncToClients(std::move(spac));
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}
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void NetPlayServer::SendAsyncToClients(std::unique_ptr<sf::Packet> packet)
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void NetPlayServer::SendAsyncToClients(sf::Packet&& packet)
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{
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{
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std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
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@ -723,10 +723,10 @@ void NetPlayServer::OnTraversalStateChanged()
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// called from ---GUI--- thread
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void NetPlayServer::SendChatMessage(const std::string& msg)
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
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*spac << static_cast<PlayerId>(0); // server id always 0
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*spac << msg;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
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spac << static_cast<PlayerId>(0); // server id always 0
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spac << msg;
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SendAsyncToClients(std::move(spac));
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}
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@ -739,9 +739,9 @@ bool NetPlayServer::ChangeGame(const std::string& game)
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m_selected_game = game;
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// send changed game to clients
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
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*spac << game;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
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spac << game;
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SendAsyncToClients(std::move(spac));
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@ -751,9 +751,9 @@ bool NetPlayServer::ChangeGame(const std::string& game)
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// called from ---GUI--- thread
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bool NetPlayServer::ComputeMD5(const std::string& file_identifier)
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
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*spac << file_identifier;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
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spac << file_identifier;
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SendAsyncToClients(std::move(spac));
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@ -763,8 +763,8 @@ bool NetPlayServer::ComputeMD5(const std::string& file_identifier)
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// called from ---GUI--- thread
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bool NetPlayServer::AbortMD5()
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{
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auto spac = std::make_unique<sf::Packet>();
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*spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
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SendAsyncToClients(std::move(spac));
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@ -794,26 +794,26 @@ bool NetPlayServer::StartGame()
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g_netplay_initial_rtc = Common::Timer::GetLocalTimeSinceJan1970();
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// tell clients to start game
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auto spac = std::make_unique<sf::Packet>();
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*spac << (MessageId)NP_MSG_START_GAME;
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*spac << m_current_game;
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*spac << m_settings.m_CPUthread;
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*spac << m_settings.m_CPUcore;
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*spac << m_settings.m_EnableCheats;
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*spac << m_settings.m_SelectedLanguage;
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*spac << m_settings.m_OverrideGCLanguage;
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*spac << m_settings.m_ProgressiveScan;
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*spac << m_settings.m_PAL60;
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*spac << m_settings.m_DSPEnableJIT;
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*spac << m_settings.m_DSPHLE;
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*spac << m_settings.m_WriteToMemcard;
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*spac << m_settings.m_CopyWiiSave;
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*spac << m_settings.m_OCEnable;
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*spac << m_settings.m_OCFactor;
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*spac << m_settings.m_EXIDevice[0];
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*spac << m_settings.m_EXIDevice[1];
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*spac << (u32)g_netplay_initial_rtc;
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*spac << (u32)(g_netplay_initial_rtc >> 32);
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sf::Packet spac;
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spac << (MessageId)NP_MSG_START_GAME;
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spac << m_current_game;
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spac << m_settings.m_CPUthread;
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spac << m_settings.m_CPUcore;
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spac << m_settings.m_EnableCheats;
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spac << m_settings.m_SelectedLanguage;
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spac << m_settings.m_OverrideGCLanguage;
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spac << m_settings.m_ProgressiveScan;
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spac << m_settings.m_PAL60;
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spac << m_settings.m_DSPEnableJIT;
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spac << m_settings.m_DSPHLE;
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spac << m_settings.m_WriteToMemcard;
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spac << m_settings.m_CopyWiiSave;
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spac << m_settings.m_OCEnable;
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spac << m_settings.m_OCFactor;
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spac << m_settings.m_EXIDevice[0];
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spac << m_settings.m_EXIDevice[1];
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spac << (u32)g_netplay_initial_rtc;
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spac << (u32)(g_netplay_initial_rtc >> 32);
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SendAsyncToClients(std::move(spac));
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