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Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -253,8 +253,10 @@ void ConsoleListener::PixelSpace(int Left, int Top, int Width, int Height, bool
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void ConsoleListener::CustomLog(const char *Text)
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{
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#ifdef _WIN32
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DWORD cCharsWritten;
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WriteConsole(hConsole, Text, (DWORD)strlen(Text), &cCharsWritten, NULL);
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#endif
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}
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void ConsoleListener::Log(LogTypes::LOG_LEVELS Level, const char *Text)
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