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Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -57,7 +57,7 @@ wiimote_key g_ExtKey; // The extension encryption key
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bool g_Encryption; // Encryption on or off
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// Gamepad input
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int NumPads = 0, NumDIDevices = 0; // Number of pads
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int NumPads = 0, NumDIDevices = -1; // Number of pads
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bool SDLPolling = true;
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std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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InputCommon::CONTROLLER_STATE_NEW PadState[4];
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