Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-11-12 21:14:41 +00:00
parent 7f66fe1ef6
commit 18450737be
5 changed files with 12 additions and 4 deletions

View File

@ -57,7 +57,7 @@ wiimote_key g_ExtKey; // The extension encryption key
bool g_Encryption; // Encryption on or off
// Gamepad input
int NumPads = 0, NumDIDevices = 0; // Number of pads
int NumPads = 0, NumDIDevices = -1; // Number of pads
bool SDLPolling = true;
std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
InputCommon::CONTROLLER_STATE_NEW PadState[4];