Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-11-12 21:14:41 +00:00
parent 7f66fe1ef6
commit 18450737be
5 changed files with 12 additions and 4 deletions

View File

@ -49,7 +49,7 @@ InputCommon::CONTROLLER_STATE PadState[4];
InputCommon::CONTROLLER_MAPPING PadMapping[4];
bool g_EmulatorRunning = false;
bool SDLPolling = true;
int NumPads = 0, NumDIDevices = 0, LastPad = 0;
int NumPads = 0, NumDIDevices = -1, LastPad = 0;
#ifdef _WIN32
HWND m_hWnd = NULL, m_hConsole = NULL; // Handle to window
#endif