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Remove an old GLES define that I missed.
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@ -46,9 +46,7 @@ void VideoBackend::PopulateList()
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VideoBackend* backends[4] = { nullptr };
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VideoBackend* backends[4] = { nullptr };
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// OGL > D3D11 > SW
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// OGL > D3D11 > SW
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#if !defined(USE_GLES) || USE_GLES3
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g_available_video_backends.push_back(backends[0] = new OGL::VideoBackend);
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g_available_video_backends.push_back(backends[0] = new OGL::VideoBackend);
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#endif
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#ifdef _WIN32
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#ifdef _WIN32
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if (IsGteVista())
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if (IsGteVista())
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g_available_video_backends.push_back(backends[1] = new DX11::VideoBackend);
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g_available_video_backends.push_back(backends[1] = new DX11::VideoBackend);
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