If CG isn't available, still compile and fallback on GLSL

This commit is contained in:
Ryan Houdek
2011-12-24 00:24:13 -06:00
committed by Sonicadvance1
parent 7c91476650
commit 189d12b61c
4 changed files with 13 additions and 3 deletions

View File

@ -113,10 +113,9 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
#define GL_REPORT_PROGRAM_ERROR() (void)0
#endif
#if defined __APPLE__ || defined __linux__ || defined _WIN32
#if HAVE_CG && (defined __APPLE__ || defined __linux__ || defined _WIN32)
#include <Cg/cg.h>
#include <Cg/cgGL.h>
#define HAVE_CG 1
extern CGcontext g_cgcontext;
extern CGprofile g_cgvProf, g_cgfProf;
#endif