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If CG isn't available, still compile and fallback on GLSL
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committed by
Sonicadvance1

parent
7c91476650
commit
189d12b61c
@ -438,6 +438,11 @@ Renderer::Renderer()
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cgGLSetOptimalOptions(g_cgfProf);
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}
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}
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#else
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// If we don't have Nvidia CG, we HAVE to use GLSL
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g_Config.bUseGLSL = true;
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UpdateActiveConfig();
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#endif // HAVE_CG
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int nenvvertparams, nenvfragparams, naddrregisters[2];
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