Only build OpenAL on Windows

This commit is contained in:
Michael Maltese
2017-06-25 23:52:51 -07:00
parent 42ea1c8ecf
commit 18e70cdf91
5 changed files with 15 additions and 33 deletions

View File

@ -32,23 +32,6 @@ else()
message(STATUS "ALSA explicitly disabled, disabling ALSA sound backend")
endif()
if(ENABLE_OPENAL)
if(WIN32)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/Externals/OpenAL)
endif()
find_package(OpenAL)
if(OPENAL_FOUND)
message(STATUS "OpenAL found, enabling OpenAL sound backend")
target_sources(audiocommon PRIVATE OpenALStream.cpp)
target_link_libraries(audiocommon PRIVATE OpenAL::OpenAL)
target_compile_definitions(audiocommon PRIVATE HAVE_OPENAL=1)
else()
message(STATUS "OpenAL NOT found, disabling OpenAL sound backend")
endif()
else()
message(STATUS "OpenAL explicitly disabled, disabling OpenAL sound backend")
endif()
if(ENABLE_PULSEAUDIO)
# PulseAudio ships with a PulseAudioConfig.cmake with no imported target
# So we use our own FindPulseAudio instead with "MODULE"
@ -75,6 +58,16 @@ if(WIN32)
)
target_link_libraries(audiocommon PRIVATE audiocommon_xaudio27)
set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/Externals/OpenAL)
find_package(OpenAL)
if(OPENAL_FOUND)
message(STATUS "OpenAL found, enabling OpenAL sound backend")
target_sources(audiocommon PRIVATE OpenALStream.cpp)
target_link_libraries(audiocommon PRIVATE OpenAL::OpenAL)
else()
message(FATAL_ERROR "OpenAL NOT found in Externals")
endif()
elseif(APPLE)
target_sources(audiocommon PRIVATE CoreAudioSoundStream.cpp)
endif()