DolphinQt: Use qOverload where applicable

Provides the same behvaior, but in a much more concise manner.
This commit is contained in:
Lioncash
2019-07-30 09:35:46 -04:00
committed by Léo Lam
parent 58de3c59ce
commit 19115c84dd
28 changed files with 96 additions and 127 deletions

View File

@ -135,8 +135,8 @@ void GameConfigEdit::ConnectWidgets()
{
connect(m_edit, &QTextEdit::textChanged, this, &GameConfigEdit::SaveFile);
connect(m_edit, &QTextEdit::selectionChanged, this, &GameConfigEdit::OnSelectionChanged);
connect(m_completer, static_cast<void (QCompleter::*)(const QString&)>(&QCompleter::activated),
this, &GameConfigEdit::OnAutoComplete);
connect(m_completer, qOverload<const QString&>(&QCompleter::activated), this,
&GameConfigEdit::OnAutoComplete);
}
void GameConfigEdit::OnSelectionChanged()