DolphinQt: Use qOverload where applicable

Provides the same behvaior, but in a much more concise manner.
This commit is contained in:
Lioncash
2019-07-30 09:35:46 -04:00
committed by Léo Lam
parent 58de3c59ce
commit 19115c84dd
28 changed files with 96 additions and 127 deletions

View File

@ -144,18 +144,17 @@ void EnhancementsWidget::CreateWidgets()
void EnhancementsWidget::ConnectWidgets()
{
connect(m_aa_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
connect(m_aa_combo, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); });
connect(m_pp_effect, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
connect(m_pp_effect, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int) { SaveSettings(); });
connect(m_3d_mode, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
[this] {
m_block_save = true;
LoadPPShaders();
m_block_save = false;
connect(m_3d_mode, qOverload<int>(&QComboBox::currentIndexChanged), [this] {
m_block_save = true;
LoadPPShaders();
m_block_save = false;
SaveSettings();
});
SaveSettings();
});
connect(m_configure_pp_effect, &QPushButton::clicked, this,
&EnhancementsWidget::ConfigurePostProcessingShader);
}