DolphinQt: Use qOverload where applicable

Provides the same behvaior, but in a much more concise manner.
This commit is contained in:
Lioncash
2019-07-30 09:35:46 -04:00
committed by Léo Lam
parent 58de3c59ce
commit 19115c84dd
28 changed files with 96 additions and 127 deletions

View File

@ -169,14 +169,14 @@ void FIFOPlayerWindow::ConnectWidgets()
connect(m_button_box, &QDialogButtonBox::rejected, this, &FIFOPlayerWindow::reject);
connect(m_early_memory_updates, &QCheckBox::toggled, this,
&FIFOPlayerWindow::OnEarlyMemoryUpdatesChanged);
connect(m_frame_range_from, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
connect(m_frame_range_from, qOverload<int>(&QSpinBox::valueChanged), this,
&FIFOPlayerWindow::OnLimitsChanged);
connect(m_frame_range_to, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
connect(m_frame_range_to, qOverload<int>(&QSpinBox::valueChanged), this,
&FIFOPlayerWindow::OnLimitsChanged);
connect(m_object_range_from, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
connect(m_object_range_from, qOverload<int>(&QSpinBox::valueChanged), this,
&FIFOPlayerWindow::OnLimitsChanged);
connect(m_object_range_to, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
connect(m_object_range_to, qOverload<int>(&QSpinBox::valueChanged), this,
&FIFOPlayerWindow::OnLimitsChanged);
}