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DolphinQt: Use qOverload where applicable
Provides the same behvaior, but in a much more concise manner.
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@ -169,14 +169,14 @@ void FIFOPlayerWindow::ConnectWidgets()
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connect(m_button_box, &QDialogButtonBox::rejected, this, &FIFOPlayerWindow::reject);
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connect(m_early_memory_updates, &QCheckBox::toggled, this,
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&FIFOPlayerWindow::OnEarlyMemoryUpdatesChanged);
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connect(m_frame_range_from, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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connect(m_frame_range_from, qOverload<int>(&QSpinBox::valueChanged), this,
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&FIFOPlayerWindow::OnLimitsChanged);
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connect(m_frame_range_to, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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connect(m_frame_range_to, qOverload<int>(&QSpinBox::valueChanged), this,
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&FIFOPlayerWindow::OnLimitsChanged);
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connect(m_object_range_from, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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connect(m_object_range_from, qOverload<int>(&QSpinBox::valueChanged), this,
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&FIFOPlayerWindow::OnLimitsChanged);
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connect(m_object_range_to, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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connect(m_object_range_to, qOverload<int>(&QSpinBox::valueChanged), this,
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&FIFOPlayerWindow::OnLimitsChanged);
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}
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