DolphinQt: Use qOverload where applicable

Provides the same behvaior, but in a much more concise manner.
This commit is contained in:
Lioncash
2019-07-30 09:35:46 -04:00
committed by Léo Lam
parent 58de3c59ce
commit 19115c84dd
28 changed files with 96 additions and 127 deletions

View File

@ -255,7 +255,7 @@ void NetPlayDialog::CreatePlayersLayout()
void NetPlayDialog::ConnectWidgets()
{
// Players
connect(m_room_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
connect(m_room_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&NetPlayDialog::UpdateGUI);
connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
if (m_is_copy_button_retry && m_room_box->currentIndex() == 0)
@ -286,18 +286,17 @@ void NetPlayDialog::ConnectWidgets()
[this] { m_chat_send_button->setEnabled(!m_chat_type_edit->text().isEmpty()); });
// Other
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
[this](int value) {
if (value == m_buffer_size)
return;
connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), [this](int value) {
if (value == m_buffer_size)
return;
auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer();
if (server && !m_host_input_authority)
server->AdjustPadBufferSize(value);
else
client->AdjustPadBufferSize(value);
});
auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer();
if (server && !m_host_input_authority)
server->AdjustPadBufferSize(value);
else
client->AdjustPadBufferSize(value);
});
const auto hia_function = [this](bool enable) {
if (m_host_input_authority != enable)
@ -345,7 +344,7 @@ void NetPlayDialog::ConnectWidgets()
// SaveSettings() - Save Hosting-Dialog Settings
connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), this,
&NetPlayDialog::SaveSettings);
connect(m_save_sd_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
connect(m_load_wii_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);