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DolphinQt: Use qOverload where applicable
Provides the same behvaior, but in a much more concise manner.
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@ -130,15 +130,15 @@ void GameCubePane::ConnectWidgets()
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{
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// IPL Settings
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connect(m_skip_main_menu, &QCheckBox::stateChanged, this, &GameCubePane::SaveSettings);
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connect(m_language_combo, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(m_language_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GameCubePane::SaveSettings);
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// Device Settings
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for (int i = 0; i < SLOT_COUNT; i++)
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{
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connect(m_slot_combos[i], QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(m_slot_combos[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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[this, i] { UpdateButton(i); });
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connect(m_slot_combos[i], QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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connect(m_slot_combos[i], qOverload<int>(&QComboBox::currentIndexChanged), this,
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&GameCubePane::SaveSettings);
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connect(m_slot_buttons[i], &QPushButton::clicked, [this, i] { OnConfigPressed(i); });
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}
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