mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
only use one buffer, orphaning should do the rest
This commit is contained in:
@ -1453,7 +1453,7 @@ void Renderer::RestoreAPIState()
|
||||
PixelShaderCache::SetCurrentShader(0);
|
||||
|
||||
VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers[vm->m_current_buffer]);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
|
||||
vm->m_last_vao = 0;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user