only use one buffer, orphaning should do the rest

This commit is contained in:
degasus
2012-12-15 17:28:58 +01:00
parent ba8264c2ac
commit 1919a458e8
4 changed files with 72 additions and 106 deletions

View File

@ -1453,7 +1453,7 @@ void Renderer::RestoreAPIState()
PixelShaderCache::SetCurrentShader(0);
VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers[vm->m_current_buffer]);
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
vm->m_last_vao = 0;
}