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NETPLAY : yet some fixing. now connections work and chatting *should* work. still crashes when game starts (probably some wxString::format bug AGAIN >_> ) some bugs still remain but the bugs i know should now be noted with TODO or NOTE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4003 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -360,9 +360,7 @@ void NetPlay::UpdateNetWindow(bool update_infos, wxString infos)
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{
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m_critical.Enter();
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//m_Game_str->SetLabel(wxString::Format(wxT(" Game : %s"), m_selectedGame.c_str()));
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//Note By Daco : i'd hate to make another variable... (they take up space :( )
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std::string temp = " Game : " + m_selectedGame;
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m_Game_str->SetLabel(wxString::FromAscii( temp.c_str() ));
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m_Game_str->SetLabel(wxString::FromAscii( ( wxT( "Game %s"), m_selectedGame.c_str() )));
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m_critical.Leave();
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}
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}
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@ -459,7 +457,8 @@ void NetPlay::OnGUIEvent(wxCommandEvent& event)
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case ID_CHAT:
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{
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value = 0x30;
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wxString chat_str = wxString::Format(wxT("> %s : %s\n"), m_nick.c_str(), m_Chat->GetValue().c_str());
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// TODO : there seems to be a random bug here that i can't reproduce... looked like a loop bug :/
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wxString chat_str = wxString::Format(wxT("> %s : %s\n"), wxString(m_nick.c_str(), wxConvUTF8).c_str() , m_Chat->GetValue().c_str() );
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int chat_size = (int)chat_str.size();
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// If there's no distant connection, we write but we don't send
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