mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-28 16:49:58 -06:00
Some work on merging the video plugins: Added a new plugin to the solution(shouldn't build by default) which combines the DX9, DX11, and OGL plugins with their common code merged (and some things temporarily removed). In it's current state the plugin is hardly usable. Perhaps someone with knowledge of the video plugins will be able to fix the things I have broken more easily than me(or point me in the right direction). I will continue to work on it as well.
Main Issues: DX11 is functional with a ~2MB/s mem leak. OpenGL/DirectX9 have a black display while game runs. (DirectX 9 flashes good display on emulation stop) Too many virtual function calls. (once everything is working, I will work on removing them) Won't build on non-Windows in its current state. (mainly EmuWindow will need changes for Linux/OS X) Probably other stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6219 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
514
Source/Plugins/Plugin_VideoMerge/Src/OGL/OGL_GLUtil.cpp
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514
Source/Plugins/Plugin_VideoMerge/Src/OGL/OGL_GLUtil.cpp
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@ -0,0 +1,514 @@
|
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
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||||
|
||||
// This program is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
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||||
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||||
// A copy of the GPL 2.0 should have been included with the program.
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||||
// If not, see http://www.gnu.org/licenses/
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||||
|
||||
// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Common
|
||||
#include "IniFile.h"
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#include "Setup.h"
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// VideoCommon
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#include "VideoConfig.h"
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// OGL
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#include "OGL_Render.h"
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#include "OGL_GLUtil.h"
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#ifdef _WIN32
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#include "../EmuWindow.h"
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extern HINSTANCE g_hInstance;
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#endif
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||||
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namespace OGL
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{
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#ifdef _WIN32
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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||||
#else
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GLWindow GLWin;
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#endif
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||||
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||||
// Handles OpenGL and the window
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||||
|
||||
// Window dimensions.
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static int s_backbuffer_width;
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||||
static int s_backbuffer_height;
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void OpenGL_SwapBuffers()
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||||
{
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->SwapBuffers();
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#elif defined(__APPLE__)
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cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin);
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#elif defined(_WIN32)
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SwapBuffers(hDC);
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#elif defined(HAVE_X11) && HAVE_X11
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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#endif
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}
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||||
u32 OpenGL_GetBackbufferWidth()
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{
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return s_backbuffer_width;
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}
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||||
|
||||
u32 OpenGL_GetBackbufferHeight()
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||||
{
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return s_backbuffer_height;
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}
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||||
|
||||
void OpenGL_SetWindowText(const char *text)
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||||
{
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||||
#if defined(USE_WX) && USE_WX
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// GLWin.frame->SetTitle(wxString::FromAscii(text));
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#elif defined(__APPLE__)
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cocoaGLSetTitle(GLWin.cocoaWin, text);
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#elif defined(_WIN32)
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// TODO convert text to unicode and change SetWindowTextA to SetWindowText
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SetWindowTextA(EmuWindow::GetWnd(), text);
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#elif defined(HAVE_X11) && HAVE_X11
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// Tell X to ask the window manager to set the window title.
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// (X itself doesn't provide window title functionality.)
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XStoreName(GLWin.dpy, GLWin.win, text);
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#endif
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}
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#if defined(HAVE_X11) && HAVE_X11
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THREAD_RETURN XEventThread(void *pArg);
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||||
|
||||
void CreateXWindow (void)
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{
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Atom wmProtocols[1];
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// Setup window attributes
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GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
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GLWin.parent, GLWin.vi->visual, AllocNone);
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GLWin.attr.event_mask = KeyPressMask | StructureNotifyMask | FocusChangeMask;
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GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
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GLWin.attr.border_pixel = 0;
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|
||||
// Create the window
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GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
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GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
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||||
wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 1);
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XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
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||||
XMapRaised(GLWin.dpy, GLWin.win);
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XSync(GLWin.dpy, True);
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GLWin.xEventThread = new Common::Thread(XEventThread, NULL);
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||||
}
|
||||
|
||||
void DestroyXWindow(void)
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||||
{
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XUnmapWindow(GLWin.dpy, GLWin.win);
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GLWin.win = 0;
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XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
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if (GLWin.xEventThread)
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GLWin.xEventThread->WaitForDeath();
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GLWin.xEventThread = NULL;
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||||
}
|
||||
|
||||
THREAD_RETURN XEventThread(void *pArg)
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||||
{
|
||||
while (GLWin.win)
|
||||
{
|
||||
XEvent event;
|
||||
KeySym key;
|
||||
for (int num_events = XPending(GLWin.dpy); num_events > 0; num_events--) {
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XNextEvent(GLWin.dpy, &event);
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switch(event.type) {
|
||||
case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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switch (key)
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{
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case XK_3:
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OSDChoice = 1;
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||||
// Toggle native resolution
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if (!(g_Config.bNativeResolution || g_Config.b2xResolution))
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g_Config.bNativeResolution = true;
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||||
else if (g_Config.bNativeResolution && Renderer::AllowCustom())
|
||||
{
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||||
g_Config.bNativeResolution = false;
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if (Renderer::Allow2x())
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g_Config.b2xResolution = true;
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||||
}
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||||
else if (Renderer::AllowCustom())
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g_Config.b2xResolution = false;
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break;
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case XK_4:
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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break;
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||||
case XK_5:
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OSDChoice = 3;
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||||
// Toggle EFB copy
|
||||
if (g_Config.bEFBCopyDisable || g_Config.bCopyEFBToTexture)
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||||
{
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||||
g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
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||||
g_Config.bCopyEFBToTexture = false;
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||||
}
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||||
else
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{
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||||
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
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||||
}
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||||
break;
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||||
case XK_6:
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||||
OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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||||
break;
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||||
case XK_7:
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||||
OSDChoice = 5;
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g_Config.bDisableLighting = !g_Config.bDisableLighting;
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break;
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default:
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||||
break;
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||||
}
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||||
break;
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case ConfigureNotify:
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Window winDummy;
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unsigned int borderDummy, depthDummy;
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XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
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&GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
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s_backbuffer_width = GLWin.width;
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||||
s_backbuffer_height = GLWin.height;
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||||
break;
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case ClientMessage:
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
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g_VideoInitialize.pCoreMessage(WM_USER_STOP);
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
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XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
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||||
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
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||||
break;
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||||
default:
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||||
break;
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||||
}
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||||
}
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||||
Common::SleepCurrentThread(20);
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||||
}
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||||
return 0;
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||||
}
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||||
#endif
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||||
|
||||
// Create rendering window.
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||||
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight)
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||||
{
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||||
int _tx, _ty, _twidth, _theight;
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||||
g_VideoInitialize.pRequestWindowSize(_tx, _ty, _twidth, _theight);
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// Control window size and picture scaling
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||||
s_backbuffer_width = _twidth;
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||||
s_backbuffer_height = _theight;
|
||||
|
||||
#if defined(USE_WX) && USE_WX
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int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
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|
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wxSize size(_twidth, _theight);
|
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||||
GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
|
||||
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||||
GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, args,
|
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wxPoint(0,0), size, wxSUNKEN_BORDER);
|
||||
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
|
||||
GLWin.glCanvas->Show(TRUE);
|
||||
|
||||
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
||||
|
||||
#elif defined(__APPLE__)
|
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GLWin.width = s_backbuffer_width;
|
||||
GLWin.height = s_backbuffer_height;
|
||||
GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
|
||||
GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
|
||||
|
||||
#elif defined(_WIN32)
|
||||
|
||||
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
||||
1, // Version Number
|
||||
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
||||
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
||||
PFD_DOUBLEBUFFER, // Must Support Double Buffering
|
||||
PFD_TYPE_RGBA, // Request An RGBA Format
|
||||
32, // Select Our Color Depth
|
||||
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
||||
0, // 8bit Alpha Buffer
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||||
0, // Shift Bit Ignored
|
||||
0, // No Accumulation Buffer
|
||||
0, 0, 0, 0, // Accumulation Bits Ignored
|
||||
24, // 24Bit Z-Buffer (Depth Buffer)
|
||||
8, // 8bit Stencil Buffer
|
||||
0, // No Auxiliary Buffer
|
||||
PFD_MAIN_PLANE, // Main Drawing Layer
|
||||
0, // Reserved
|
||||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
|
||||
GLuint PixelFormat; // Holds The Results After Searching For A Match
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||||
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||||
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
|
||||
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
|
||||
return false;
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||||
}
|
||||
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
|
||||
PanicAlert("(2) Can't find a suitable PixelFormat.");
|
||||
return false;
|
||||
}
|
||||
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
|
||||
PanicAlert("(3) Can't set the PixelFormat.");
|
||||
return false;
|
||||
}
|
||||
if (!(hRC = wglCreateContext(hDC))) {
|
||||
PanicAlert("(4) Can't create an OpenGL rendering context.");
|
||||
return false;
|
||||
}
|
||||
// --------------------------------------
|
||||
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
int glxMajorVersion, glxMinorVersion;
|
||||
|
||||
// attributes for a single buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
None};
|
||||
|
||||
// attributes for a double buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
|
||||
GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0,
|
||||
GLX_SAMPLES_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0,
|
||||
None };
|
||||
|
||||
int attrListDefault[] = {
|
||||
GLX_RGBA,
|
||||
GLX_RED_SIZE, 1,
|
||||
GLX_GREEN_SIZE, 1,
|
||||
GLX_BLUE_SIZE, 1,
|
||||
GLX_DOUBLEBUFFER,
|
||||
GLX_DEPTH_SIZE, 1,
|
||||
None };
|
||||
|
||||
GLWin.dpy = XOpenDisplay(0);
|
||||
GLWin.parent = (Window)g_VideoInitialize.pWindowHandle;
|
||||
GLWin.screen = DefaultScreen(GLWin.dpy);
|
||||
if (GLWin.parent == 0)
|
||||
GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen);
|
||||
|
||||
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
|
||||
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
|
||||
|
||||
// Get an appropriate visual
|
||||
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
|
||||
if (GLWin.vi == NULL)
|
||||
{
|
||||
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
|
||||
if (GLWin.vi != NULL)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
|
||||
}
|
||||
else
|
||||
{
|
||||
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
|
||||
if (GLWin.vi == NULL)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
|
||||
|
||||
// Create a GLX context.
|
||||
GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE);
|
||||
if (!GLWin.ctx)
|
||||
{
|
||||
PanicAlert("Couldn't Create GLX context.Quit");
|
||||
exit(0); // TODO: Don't bring down entire Emu
|
||||
}
|
||||
|
||||
GLWin.x = _tx;
|
||||
GLWin.y = _ty;
|
||||
GLWin.width = _twidth;
|
||||
GLWin.height = _theight;
|
||||
|
||||
CreateXWindow();
|
||||
g_VideoInitialize.pWindowHandle = (void *)GLWin.win;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGL_MakeCurrent()
|
||||
{
|
||||
// connect the glx-context to the window
|
||||
#if defined(USE_WX) && USE_WX
|
||||
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
||||
#elif defined(__APPLE__)
|
||||
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
|
||||
#elif defined(_WIN32)
|
||||
return wglMakeCurrent(hDC,hRC) ? true : false;
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
#if defined(HAVE_WX) && (HAVE_WX)
|
||||
g_VideoInitialize.pRequestWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
|
||||
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
|
||||
#endif
|
||||
return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
// Update window width, size and etc. Called from Render.cpp
|
||||
void OpenGL_Update()
|
||||
{
|
||||
#if defined(USE_WX) && USE_WX
|
||||
GLWin.glCanvas->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
|
||||
s_backbuffer_width = GLWin.width;
|
||||
s_backbuffer_height = GLWin.height;
|
||||
#elif defined(__APPLE__)
|
||||
|
||||
// Is anything needed here?
|
||||
|
||||
#elif defined(_WIN32)
|
||||
RECT rcWindow;
|
||||
if (!EmuWindow::GetParentWnd())
|
||||
{
|
||||
// We are not rendering to a child window - use client size.
|
||||
GetClientRect(EmuWindow::GetWnd(), &rcWindow);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We are rendering to a child window - use parent size.
|
||||
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
|
||||
}
|
||||
|
||||
// Get the new window width and height
|
||||
// See below for documentation
|
||||
int width = rcWindow.right - rcWindow.left;
|
||||
int height = rcWindow.bottom - rcWindow.top;
|
||||
|
||||
// If we are rendering to a child window
|
||||
if (EmuWindow::GetParentWnd() != 0 && (s_backbuffer_width != width || s_backbuffer_height != height) && width >= 4 && height >= 4)
|
||||
{
|
||||
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
||||
s_backbuffer_width = width;
|
||||
s_backbuffer_height = height;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// Close plugin
|
||||
void OpenGL_Shutdown()
|
||||
{
|
||||
#if defined(USE_WX) && USE_WX
|
||||
delete GLWin.glCanvas;
|
||||
#elif defined(__APPLE__)
|
||||
cocoaGLDeleteWindow(GLWin.cocoaWin);
|
||||
cocoaGLDelete(GLWin.cocoaCtx);
|
||||
|
||||
#elif defined(_WIN32)
|
||||
if (hRC) // Do We Have A Rendering Context?
|
||||
{
|
||||
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
|
||||
{
|
||||
// [F|RES]: if this fails i dont see the message box and
|
||||
// cant get out of the modal state so i disable it.
|
||||
// This function fails only if i render to main window
|
||||
// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
|
||||
}
|
||||
hRC = NULL; // Set RC To NULL
|
||||
}
|
||||
|
||||
if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Release Device Context Failed.");
|
||||
hDC = NULL; // Set DC To NULL
|
||||
}
|
||||
EmuWindow::Close();
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
DestroyXWindow();
|
||||
if (GLWin.ctx && !glXMakeCurrent(GLWin.dpy, None, NULL))
|
||||
NOTICE_LOG(VIDEO, "Could not release drawing context.");
|
||||
if (GLWin.ctx)
|
||||
{
|
||||
glXDestroyContext(GLWin.dpy, GLWin.ctx);
|
||||
XCloseDisplay(GLWin.dpy);
|
||||
GLWin.ctx = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
|
||||
{
|
||||
GLint err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err));
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
void OpenGL_ReportARBProgramError()
|
||||
{
|
||||
const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
||||
if (pstr != NULL && pstr[0] != 0)
|
||||
{
|
||||
GLint loc = 0;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
|
||||
ERROR_LOG(VIDEO, "program error at %d: ", loc);
|
||||
ERROR_LOG(VIDEO, (char*)pstr);
|
||||
ERROR_LOG(VIDEO, "");
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
|
||||
{
|
||||
unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
||||
if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
const char *error = "-";
|
||||
switch (fbo_status)
|
||||
{
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break;
|
||||
case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break;
|
||||
}
|
||||
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user