Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.

See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.

See VertexShaderManager.cpp for a logging typo fix.

See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.

See SWVertexLoader.cpp for a typo fix of an assert message.

Should slightly improve the readability of some of those files.
This commit is contained in:
Lioncash
2013-04-07 17:11:29 -04:00
parent 42e97e462c
commit 195336021f
7 changed files with 21 additions and 21 deletions

View File

@ -390,7 +390,7 @@ static const char *tevCInputTable[] = // CC
"float3(0.5f, 0.5f, 0.5f)", // HALF
"(konsttemp.rgb)", //"konsttemp.rgb", // KONST
"float3(0.0f, 0.0f, 0.0f)", // ZERO
///aded extra values to map clamped values
///added extra values to map clamped values
"(cprev.rgb)", // CPREV,
"(cprev.aaa)", // APREV,
"(cc0.rgb)", // C0,
@ -1336,7 +1336,7 @@ static void WriteFog(char *&p)
// x_adjust = sqrt((x-center)^2 + k^2)/k
// ze *= x_adjust
//this is complitly teorical as the real hard seems to use a table intead of calculate the values.
//this is completely theoretical as the real hardware seems to use a table instead of calculating the values.
if (bpmem.fogRange.Base.Enabled)
{
WRITE (p, "\tfloat x_adjust = (2.0f * (clipPos.x / " I_FOG"[2].y)) - 1.0f - " I_FOG"[2].x;\n");