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Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes. See VertexShaderManager.cpp for a logging typo fix. See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText. See SWVertexLoader.cpp for a typo fix of an assert message. Should slightly improve the readability of some of those files.
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@ -114,9 +114,9 @@ private:
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color_surface_Format(D3DFMT_UNKNOWN), depth_surface_Format(D3DFMT_UNKNOWN),
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depth_ReadBuffer_Format(D3DFMT_UNKNOWN) {}
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LPDIRECT3DTEXTURE9 color_texture;//Texture thats contains the color data of the render target
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LPDIRECT3DTEXTURE9 color_texture;//Texture that contains the color data of the render target
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LPDIRECT3DTEXTURE9 colorRead_texture;//1 pixel texture for temporal data store
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LPDIRECT3DTEXTURE9 depth_texture;//Texture thats contains the depth data of the render target
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LPDIRECT3DTEXTURE9 depth_texture;//Texture that contains the depth data of the render target
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LPDIRECT3DTEXTURE9 depthRead_texture;//4 pixel texture for temporal data store
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LPDIRECT3DTEXTURE9 color_reinterpret_texture;//buffer used for ReinterpretPixelData
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@ -126,8 +126,8 @@ private:
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LPDIRECT3DSURFACE9 color_surface;//Color Surface
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LPDIRECT3DSURFACE9 color_ReadBuffer;//Surface 0 of colorRead_texture
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LPDIRECT3DSURFACE9 depth_ReadBuffer;//Surface 0 of depthRead_texture
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LPDIRECT3DSURFACE9 color_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
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LPDIRECT3DSURFACE9 depth_OffScreenReadBuffer;//System memory Surface that can be locked to retriebe the data
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LPDIRECT3DSURFACE9 color_OffScreenReadBuffer;//System memory Surface that can be locked to retrieve the data
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LPDIRECT3DSURFACE9 depth_OffScreenReadBuffer;//System memory Surface that can be locked to retrieve the data
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D3DFORMAT color_surface_Format;//Format of the color Surface
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D3DFORMAT depth_surface_Format;//Format of the Depth Surface
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