XInput: Apply immediately as well

This commit is contained in:
Jasper St. Pierre
2014-11-13 01:10:55 -08:00
parent 1b3d0173f5
commit 1958a10b6f
2 changed files with 9 additions and 13 deletions

View File

@ -121,7 +121,6 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
: m_index(index), m_subtype(caps.SubType)
{
ZeroMemory(&m_state_out, sizeof(m_state_out));
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// XInputGetCaps seems to always claim all capabilities are supported
// but I will leave all this stuff in, incase m$ fixes xinput up a bit
@ -162,7 +161,7 @@ Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
{
//WORD val = (&caps.Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
if ((&caps.Vibration.wLeftMotorSpeed)[i])
AddOutput(new Motor(i, (&m_state_out.wLeftMotorSpeed)[i], 65535));
AddOutput(new Motor(i, this, (&m_state_out.wLeftMotorSpeed)[i], 65535));
}
ZeroMemory(&m_state_in, sizeof(m_state_in));
@ -208,15 +207,9 @@ void Device::UpdateInput()
PXInputGetState(m_index, &m_state_in);
}
void Device::UpdateOutput()
void Device::UpdateMotors()
{
// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
// only calls XInputSetState if the state changed
if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
{
m_current_state_out = m_state_out;
PXInputSetState(m_index, &m_state_out);
}
PXInputSetState(m_index, &m_state_out);
}
// GET name/source/id
@ -261,6 +254,7 @@ ControlState Device::Axis::GetState() const
void Device::Motor::SetState(ControlState state)
{
m_motor = (WORD)(state * m_range);
m_parent->UpdateMotors();
}
}