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Fix symbol map being loaded too early during title changes
We should only try to load a symbol map for the new title *after* it has been loaded into memory, not before. Likewise for applying HLE patches and loading new custom textures. In practice, loading/repatching too early was only a problem for titles that are launched via ES_Launch. This commit fixes that.
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@ -856,6 +856,7 @@ IOSC& Kernel::GetIOSC()
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static void FinishPPCBootstrap(u64 userdata, s64 cycles_late)
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{
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ReleasePPC();
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SConfig::OnNewTitleLoad();
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INFO_LOG_FMT(IOS, "Bootstrapping done.");
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}
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