DiscIO: Prefix class member variables with "m_"

This commit is contained in:
Lioncash
2014-09-01 15:48:02 -04:00
parent 5cc0bda3d5
commit 1977ea42ae
17 changed files with 211 additions and 202 deletions

View File

@ -14,9 +14,9 @@
namespace DiscIO
{
static const u64 wii_sector_size = 0x8000;
static const u64 wii_sector_count = 143432 * 2;
static const u64 wii_disc_header_size = 256;
static const u64 WII_SECTOR_SIZE = 0x8000;
static const u64 WII_SECTOR_COUNT = 143432 * 2;
static const u64 WII_DISC_HEADER_SIZE = 256;
static inline u64 align(u64 value, u64 bounds)
{
@ -34,7 +34,7 @@ WbfsFileReader::WbfsFileReader(const std::string& filename)
// Grab disc info (assume slot 0, checked in ReadHeader())
m_wlba_table = new u16[m_blocks_per_disc];
m_files[0]->file.Seek(hd_sector_size + wii_disc_header_size /*+ i * m_disc_info_size*/, SEEK_SET);
m_files[0]->file.Seek(m_hd_sector_size + WII_DISC_HEADER_SIZE /*+ i * m_disc_info_size*/, SEEK_SET);
m_files[0]->file.ReadBytes(m_wlba_table, m_blocks_per_disc * sizeof(u16));
}
@ -83,37 +83,37 @@ bool WbfsFileReader::ReadHeader()
m_files[0]->file.Seek(4, SEEK_SET);
// Read hd size info
m_files[0]->file.ReadBytes(&hd_sector_count, 4);
hd_sector_count = Common::swap32(hd_sector_count);
m_files[0]->file.ReadBytes(&m_hd_sector_count, 4);
m_hd_sector_count = Common::swap32(m_hd_sector_count);
m_files[0]->file.ReadBytes(&hd_sector_shift, 1);
hd_sector_size = 1ull << hd_sector_shift;
m_files[0]->file.ReadBytes(&m_hd_sector_shift, 1);
m_hd_sector_size = 1ull << m_hd_sector_shift;
if (m_size != hd_sector_count * hd_sector_size)
if (m_size != (m_hd_sector_count * m_hd_sector_size))
{
//printf("File size doesn't match expected size\n");
return false;
}
// Read wbfs cluster info
m_files[0]->file.ReadBytes(&wbfs_sector_shift, 1);
wbfs_sector_size = 1ull << wbfs_sector_shift;
wbfs_sector_count = m_size / wbfs_sector_size;
m_files[0]->file.ReadBytes(&m_wbfs_sector_shift, 1);
m_wbfs_sector_size = 1ull << m_wbfs_sector_shift;
m_wbfs_sector_count = m_size / m_wbfs_sector_size;
if (wbfs_sector_size < wii_sector_size)
if (m_wbfs_sector_size < WII_SECTOR_SIZE)
{
//Setting this too low would case a very large memory allocation
return false;
}
m_blocks_per_disc = (wii_sector_count * wii_sector_size) / wbfs_sector_size;
m_disc_info_size = align(wii_disc_header_size + m_blocks_per_disc * 2, hd_sector_size);
m_blocks_per_disc = (WII_SECTOR_COUNT * WII_SECTOR_SIZE) / m_wbfs_sector_size;
m_disc_info_size = align(WII_DISC_HEADER_SIZE + m_blocks_per_disc * 2, m_hd_sector_size);
// Read disc table
m_files[0]->file.Seek(2, SEEK_CUR);
m_files[0]->file.ReadBytes(disc_table, 500);
m_files[0]->file.ReadBytes(m_disc_table, 500);
if (0 == disc_table[0])
if (0 == m_disc_table[0])
{
//printf("Game must be in 'slot 0'\n");
return false;
@ -142,11 +142,11 @@ bool WbfsFileReader::Read(u64 offset, u64 nbytes, u8* out_ptr)
File::IOFile& WbfsFileReader::SeekToCluster(u64 offset, u64* available)
{
u64 base_cluster = offset >> wbfs_sector_shift;
u64 base_cluster = (offset >> m_wbfs_sector_shift);
if (base_cluster < m_blocks_per_disc)
{
u64 cluster_address = wbfs_sector_size * Common::swap16(m_wlba_table[base_cluster]);
u64 cluster_offset = offset & (wbfs_sector_size - 1);
u64 cluster_address = m_wbfs_sector_size * Common::swap16(m_wlba_table[base_cluster]);
u64 cluster_offset = offset & (m_wbfs_sector_size - 1);
u64 final_address = cluster_address + cluster_offset;
for (u32 i = 0; i != m_total_files; i ++)
@ -157,7 +157,7 @@ File::IOFile& WbfsFileReader::SeekToCluster(u64 offset, u64* available)
if (available)
{
u64 till_end_of_file = m_files[i]->size - (final_address - m_files[i]->base_address);
u64 till_end_of_sector = wbfs_sector_size - cluster_offset;
u64 till_end_of_sector = m_wbfs_sector_size - cluster_offset;
*available = std::min(till_end_of_file, till_end_of_sector);
}