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https://github.com/dolphin-emu/dolphin.git
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Add ability to dump xfb copies to texture for debugging purposes
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@ -250,6 +250,8 @@ static wxString cache_hires_textures_desc =
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"more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
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static wxString dump_efb_desc = wxTRANSLATE(
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"Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked.");
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static wxString dump_xfb_desc = wxTRANSLATE(
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"Dump the contents of XFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked.");
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static wxString internal_resolution_frame_dumping_desc = wxTRANSLATE(
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"Create frame dumps and screenshots at the internal resolution of the renderer, rather than "
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"the size of the window it is displayed within. If the aspect ratio is widescreen, the output "
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@ -890,6 +892,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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szr_utility->Add(CreateCheckBox(page_advanced, _("Dump EFB Target"),
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wxGetTranslation(dump_efb_desc),
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Config::GFX_DUMP_EFB_TARGET));
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szr_utility->Add(CreateCheckBox(page_advanced, _("Dump XFB Target"),
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wxGetTranslation(dump_xfb_desc), Config::GFX_DUMP_XFB_TARGET));
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szr_utility->Add(CreateCheckBox(page_advanced, _("Free Look"),
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wxGetTranslation(free_look_desc), Config::GFX_FREE_LOOK));
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#if defined(HAVE_FFMPEG)
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