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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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@ -42,6 +42,7 @@ VideoConfig::VideoConfig()
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// disable all features by default
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backend_info.APIType = API_NONE;
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backend_info.bUseRGBATextures = false;
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backend_info.bUseMinimalMipCount = false;
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backend_info.bSupports3DVision = false;
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}
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