TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.

This commit is contained in:
NeoBrainX
2013-02-18 17:14:56 +01:00
parent d0ea94a2aa
commit 19ab5bf50d
6 changed files with 13 additions and 3 deletions

View File

@ -42,6 +42,7 @@ VideoConfig::VideoConfig()
// disable all features by default
backend_info.APIType = API_NONE;
backend_info.bUseRGBATextures = false;
backend_info.bUseMinimalMipCount = false;
backend_info.bSupports3DVision = false;
}