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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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@ -90,6 +90,7 @@ void InitBackendInfo()
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g_Config.backend_info.APIType = API_D3D11;
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g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
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g_Config.backend_info.bUseMinimalMipCount = true;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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