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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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@ -93,6 +93,7 @@ void InitBackendInfo()
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const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
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g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 :API_D3D9_SM30;
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bUseMinimalMipCount = true;
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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g_Config.backend_info.bSupportsFormatReinterpretation = true;
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