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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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@ -130,6 +130,7 @@ void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_OPENGL;
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bUseMinimalMipCount = false;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
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g_Config.backend_info.bSupportsFormatReinterpretation = false;
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