mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 00:59:44 -06:00
Sps fixed in all the games tested, code cleanup and reordering
implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -25,12 +25,15 @@ namespace FBManager
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static LPDIRECT3DTEXTURE9 s_efb_color_texture;
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static LPDIRECT3DSURFACE9 s_efb_color_surface;
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static LPDIRECT3DSURFACE9 s_efb_depth_surface;
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static D3DFORMAT s_efb_color_surface_Format;
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static D3DFORMAT s_efb_depth_surface_Format;
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#undef CHECK
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#define CHECK(hr) if (FAILED(hr)) { PanicAlert("FAIL: " __FUNCTION__); }
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LPDIRECT3DSURFACE9 GetEFBColorRTSurface() { return s_efb_color_surface; }
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LPDIRECT3DSURFACE9 GetEFBDepthRTSurface() { return s_efb_depth_surface; }
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D3DFORMAT GetEFBDepthRTSurfaceFormat(){return s_efb_depth_surface_Format;}
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D3DFORMAT GetEFBColorRTSurfaceFormat(){return s_efb_color_surface_Format;}
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LPDIRECT3DTEXTURE9 GetEFBColorTexture(const EFBRectangle& sourceRc)
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{
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@ -44,12 +47,15 @@ LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle &sourceRc)
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return NULL;
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}
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void Create()
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{
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// Simplest possible setup to start with.
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int target_width = Renderer::GetTargetWidth();
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int target_height = Renderer::GetTargetHeight();
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s_efb_color_surface_Format = D3DFMT_A8R8G8B8;
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HRESULT hr = D3D::dev->CreateTexture(target_width, target_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, &s_efb_color_texture, NULL);
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CHECK(hr);
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@ -57,22 +63,37 @@ void Create()
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hr = s_efb_color_texture->GetSurfaceLevel(0, &s_efb_color_surface);
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CHECK(hr);
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//D3DFMT_D32F_LOCKABLE and D3DFMT_D16_LOCKABLE must be used to peek_z to work, 16 bits is a crapy z buffer and to allow
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// to read directi as a float we need it to be float so using ...
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//Select Zbuffer format supported by hadware.
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s_efb_depth_surface_Format = D3DFMT_D32F_LOCKABLE;
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hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D32F_LOCKABLE,
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D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
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if (FAILED(hr))
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{
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s_efb_depth_surface_Format = D3DFMT_D16_LOCKABLE;
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hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D16_LOCKABLE,
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D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
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if(FAILED(hr))
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{
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s_efb_depth_surface_Format = D3DFMT_D24S8;
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hr = D3D::dev->CreateDepthStencilSurface(target_width, target_height, D3DFMT_D24S8,
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D3DMULTISAMPLE_NONE, 0, FALSE, &s_efb_depth_surface, NULL);
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}
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}
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CHECK(hr);
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}
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void Destroy()
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{
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s_efb_depth_surface->Release();
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if(s_efb_depth_surface)
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s_efb_depth_surface->Release();
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s_efb_depth_surface = NULL;
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s_efb_color_surface->Release();
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if(s_efb_color_surface)
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s_efb_color_surface->Release();
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s_efb_color_surface = NULL;
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s_efb_color_texture->Release();
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if(s_efb_color_texture)
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s_efb_color_texture->Release();
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s_efb_color_texture = NULL;
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}
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@ -34,6 +34,8 @@ LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle& sourceRc);
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LPDIRECT3DSURFACE9 GetEFBColorRTSurface();
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LPDIRECT3DSURFACE9 GetEFBDepthRTSurface();
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D3DFORMAT GetEFBDepthRTSurfaceFormat();
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D3DFORMAT GetEFBColorRTSurfaceFormat();
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/*
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@ -440,7 +440,26 @@ void Renderer::SetColorMask()
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u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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{
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//Get the working buffer and it's format
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LPDIRECT3DSURFACE9 pBuffer = (type == PEEK_Z || type == POKE_Z) ?
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FBManager::GetEFBDepthRTSurface() : FBManager::GetEFBColorRTSurface();
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D3DLOCKED_RECT drect;
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D3DFORMAT BufferFormat = (type == PEEK_Z || type == POKE_Z) ?
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FBManager::GetEFBDepthRTSurfaceFormat() : FBManager::GetEFBColorRTSurfaceFormat();
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//Buffer not found alert
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if(!pBuffer) {
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PanicAlert("No %s!", (type == PEEK_Z || type == POKE_Z) ? "Z-Buffer" : "Color EFB");
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return 0;
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}
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// Z buffer lock not suported: returning
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if((type == PEEK_Z || type == POKE_Z) && BufferFormat == D3DFMT_D24S8)
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{
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return 0;
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}
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// Get the rectangular target region covered by the EFB pixel.
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EFBRectangle efbPixelRc;
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efbPixelRc.left = x;
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efbPixelRc.top = y;
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@ -456,33 +475,36 @@ u32 Renderer::AccessEFB(EFBAccessType type, int x, int y)
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u32 z = 0;
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float val = 0.0f;
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LPDIRECT3DSURFACE9 pBuffer = (type == PEEK_Z || type == POKE_Z) ?
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FBManager::GetEFBDepthRTSurface() : FBManager::GetEFBColorRTSurface();
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D3DLOCKED_RECT drect;
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HRESULT hr;
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if(!pBuffer) {
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PanicAlert("No %s!", (type == PEEK_Z || type == POKE_Z) ? "Z-Buffer" : "Color EFB");
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return 0;
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}
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RECT RectToLock;
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RectToLock.bottom = targetPixelRc.bottom;
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RectToLock.left = targetPixelRc.left;
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RectToLock.right = targetPixelRc.right;
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RectToLock.top = targetPixelRc.top;
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//lock the buffer
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if((hr = pBuffer->LockRect(&drect, &RectToLock, D3DLOCK_READONLY)) != D3D_OK)
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PanicAlert("ERROR: %s", hr == D3DERR_WASSTILLDRAWING ? "Still drawing" :
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hr == D3DERR_INVALIDCALL ? "Invalid call" : "w00t");
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switch(type) {
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case PEEK_Z:
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val = ((float *)drect.pBits)[0];
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{
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switch (BufferFormat)
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{
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case D3DFMT_D32F_LOCKABLE:
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val = ((float *)drect.pBits)[0];
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break;
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case D3DFMT_D16_LOCKABLE:
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val = ((float)((u16 *)drect.pBits)[0])/((float)0xFFFF);
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break;
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default:
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val=0;
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};
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// [0.0, 1.0] ==> [0, 0xFFFFFFFF]
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z = ((u32)(val * 0xffffff));// 0xFFFFFFFF;
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break;
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}
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case POKE_Z:
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// TODO: Get that Z value to poke from somewhere
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//((float *)drect.pBits)[0] = val;
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@ -48,8 +48,6 @@ extern NativeVertexFormat *g_nativeVertexFmt;
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namespace VertexManager
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{
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static IndexGenerator2 indexGen;
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static int lastPrimitive;
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static u8 *LocalVBuffer;
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@ -58,6 +56,7 @@ static u16 *LIBuffer;
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static u16 *PIBuffer;
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#define MAXVBUFFERSIZE 0x50000
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#define MAXIBUFFERSIZE 0xFFFF
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static bool Flushed=false;
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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@ -69,14 +68,14 @@ bool Init()
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LIBuffer = new u16[MAXIBUFFERSIZE];
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PIBuffer = new u16[MAXIBUFFERSIZE];
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s_pCurBufferPointer = LocalVBuffer;
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indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
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Flushed=false;
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IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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return true;
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}
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void ResetBuffer()
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{
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s_pCurBufferPointer = LocalVBuffer;
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indexGen.Start(TIBuffer,LIBuffer,PIBuffer);
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}
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void Shutdown()
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@ -102,13 +101,13 @@ void AddIndices(int _primitive, int _numVertices)
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{
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switch (_primitive)
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{
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case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
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case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
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case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices); return;
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case GX_DRAW_TRIANGLE_FAN: indexGen.AddFan(_numVertices); return;
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case GX_DRAW_LINE_STRIP: indexGen.AddLineStrip(_numVertices); return;
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case GX_DRAW_LINES: indexGen.AddLineList(_numVertices); return;
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case GX_DRAW_POINTS: indexGen.AddPoints(_numVertices); return;
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case GX_DRAW_QUADS: IndexGenerator::AddQuads(_numVertices); return;
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case GX_DRAW_TRIANGLES: IndexGenerator::AddList(_numVertices); return;
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case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(_numVertices); return;
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case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(_numVertices); return;
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case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(_numVertices); return;
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case GX_DRAW_LINES: IndexGenerator::AddLineList(_numVertices); return;
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case GX_DRAW_POINTS: IndexGenerator::AddPoints(_numVertices); return;
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}
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}
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@ -129,33 +128,38 @@ void AddVertices(int _primitive, int _numVertices)
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case GX_DRAW_TRIANGLES:
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case GX_DRAW_TRIANGLE_STRIP:
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case GX_DRAW_TRIANGLE_FAN:
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if(MAXIBUFFERSIZE - indexGen.GetTriangleindexLen() < 2 * _numVertices)
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if(MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 2 * _numVertices)
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Flush();
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break;
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case GX_DRAW_LINE_STRIP:
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case GX_DRAW_LINES:
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if(MAXIBUFFERSIZE - indexGen.GetLineindexLen() < 2 * _numVertices)
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if(MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
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Flush();
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break;
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case GX_DRAW_POINTS:
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if(MAXIBUFFERSIZE - indexGen.GetPointindexLen() < _numVertices)
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if(MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
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Flush();
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break;
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default: return;
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}
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if(Flushed)
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{
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IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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Flushed=false;
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}
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lastPrimitive = _primitive;
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ADDSTAT(stats.thisFrame.numPrims, _numVertices);
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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AddIndices(_primitive, _numVertices);
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}
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inline void Draw(int numVertices, int stride)
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inline void Draw(int stride)
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{
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if(indexGen.GetNumTriangles() > 0)
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if(IndexGenerator::GetNumTriangles() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_TRIANGLELIST,
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0, indexGen.GetNumVerts(), indexGen.GetNumTriangles(),
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
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TIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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@ -171,11 +175,11 @@ inline void Draw(int numVertices, int stride)
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if(indexGen.GetNumLines() > 0)
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if(IndexGenerator::GetNumLines() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_LINELIST,
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0, indexGen.GetNumVerts(), indexGen.GetNumLines(),
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
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LIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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@ -191,11 +195,11 @@ inline void Draw(int numVertices, int stride)
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if(indexGen.GetNumPoints() > 0)
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if(IndexGenerator::GetNumPoints() > 0)
|
||||
{
|
||||
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
|
||||
D3DPT_POINTLIST,
|
||||
0, indexGen.GetNumVerts(), indexGen.GetNumPoints(),
|
||||
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
|
||||
PIBuffer,
|
||||
D3DFMT_INDEX16,
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||||
LocalVBuffer,
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@ -216,101 +220,98 @@ inline void Draw(int numVertices, int stride)
|
||||
void Flush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
int numVerts = indexGen.GetNumVerts();
|
||||
if(numVerts == 0) return;
|
||||
if(Flushed) return;
|
||||
Flushed=true;
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
||||
u32 usedtextures = 0;
|
||||
u32 usedtextures = 0;
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevorders[i/2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
}
|
||||
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevorders[i/2].getEnable(i & 1))
|
||||
usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
|
||||
}
|
||||
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i) {
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
}
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 nonpow2tex = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
u32 nonpow2tex = 0;
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (usedtextures & (1 << i)) {
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format);
|
||||
|
||||
if (tentry) {
|
||||
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
}
|
||||
}
|
||||
PixelShaderManager::SetTexturesUsed(0);
|
||||
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
|
||||
if (!PixelShaderCache::SetShader(false))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
|
||||
goto shader_fail;
|
||||
|
||||
}
|
||||
|
||||
int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
Draw(stride);
|
||||
|
||||
if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (!PixelShaderCache::SetShader(true))
|
||||
{
|
||||
if (usedtextures & (1 << i)) {
|
||||
FourTexUnits &tex = bpmem.tex[i >> 2];
|
||||
TextureCache::TCacheEntry* tentry = TextureCache::Load(i,
|
||||
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
|
||||
tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
|
||||
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
|
||||
tex.texTlut[i&3].tlut_format);
|
||||
|
||||
if (tentry) {
|
||||
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
}
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
PixelShaderManager::SetTexturesUsed(0);
|
||||
|
||||
int numVertices = indexGen.GetNumVerts();
|
||||
if (numVertices)
|
||||
{
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
PixelShaderManager::SetConstants();
|
||||
// update alpha only
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
|
||||
if (!PixelShaderCache::SetShader(false))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set vertex shader\n");});
|
||||
goto shader_fail;
|
||||
Draw(stride);
|
||||
|
||||
}
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
||||
|
||||
int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
Draw(numVertices, stride);
|
||||
|
||||
if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (!PixelShaderCache::SetShader(true))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
}
|
||||
|
||||
// update alpha only
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
|
||||
Draw(numVertices, stride);
|
||||
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
||||
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
DEBUGGER_PAUSE_AT(NEXT_FLUSH,true);
|
||||
|
||||
shader_fail:
|
||||
ResetBuffer();
|
||||
}
|
||||
ResetBuffer();
|
||||
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
Reference in New Issue
Block a user