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Sps fixed in all the games tested, code cleanup and reordering
implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -34,6 +34,8 @@ LPDIRECT3DTEXTURE9 GetEFBDepthTexture(const EFBRectangle& sourceRc);
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LPDIRECT3DSURFACE9 GetEFBColorRTSurface();
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LPDIRECT3DSURFACE9 GetEFBDepthRTSurface();
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D3DFORMAT GetEFBDepthRTSurfaceFormat();
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D3DFORMAT GetEFBColorRTSurfaceFormat();
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/*
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