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VolumeWiiCrypted: Replace ChangePartition with a partition parameter
By removing mutable state in VolumeWiiCrypted, this change makes partition-related code simpler. It also gets rid of other ugly things, like ISOProperties's "over 9000" loop that creates a list of partitions by trying possible combinations, and DiscScrubber's volume swapping that recreates the entire volume when it needs to change partition.
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@ -28,44 +28,44 @@ enum class Platform;
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class CVolumeWiiCrypted : public IVolume
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{
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public:
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CVolumeWiiCrypted(std::unique_ptr<IBlobReader> reader, u64 _VolumeOffset,
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const unsigned char* _pVolumeKey);
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CVolumeWiiCrypted(std::unique_ptr<IBlobReader> reader);
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~CVolumeWiiCrypted();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
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bool GetTitleID(u64* buffer) const override;
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IOS::ES::TicketReader GetTicket() const override;
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IOS::ES::TMDReader GetTMD() const override;
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u64 PartitionOffsetToRawOffset(u64 offset) const override;
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std::string GetGameID() const override;
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std::string GetMakerID() const override;
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u16 GetRevision() const override;
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std::string GetInternalName() const override;
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const override;
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std::vector<Partition> GetPartitions() const override;
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Partition GetGamePartition() const override;
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bool GetTitleID(u64* buffer, const Partition& partition) const override;
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IOS::ES::TicketReader GetTicket(const Partition& partition) const override;
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IOS::ES::TMDReader GetTMD(const Partition& partition) const override;
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std::string GetGameID(const Partition& partition) const override;
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std::string GetMakerID(const Partition& partition) const override;
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u16 GetRevision(const Partition& partition) const override;
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std::string GetInternalName(const Partition& partition) const override;
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std::map<Language, std::string> GetLongNames() const override;
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std::vector<u32> GetBanner(int* width, int* height) const override;
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u64 GetFSTSize() const override;
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std::string GetApploaderDate() const override;
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u8 GetDiscNumber() const override;
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u64 GetFSTSize(const Partition& partition) const override;
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std::string GetApploaderDate(const Partition& partition) const override;
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u8 GetDiscNumber(const Partition& partition) const override;
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Platform GetVolumeType() const override;
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bool SupportsIntegrityCheck() const override { return true; }
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bool CheckIntegrity() const override;
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bool ChangePartition(u64 offset) override;
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bool CheckIntegrity(const Partition& partition) const override;
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Region GetRegion() const override;
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Country GetCountry() const override;
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Country GetCountry(const Partition& partition) const override;
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BlobType GetBlobType() const override;
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u64 GetSize() const override;
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u64 GetRawSize() const override;
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static u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition);
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static constexpr unsigned int BLOCK_HEADER_SIZE = 0x0400;
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static constexpr unsigned int BLOCK_DATA_SIZE = 0x7C00;
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static constexpr unsigned int BLOCK_TOTAL_SIZE = BLOCK_HEADER_SIZE + BLOCK_DATA_SIZE;
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private:
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std::unique_ptr<IBlobReader> m_pReader;
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std::unique_ptr<mbedtls_aes_context> m_AES_ctx;
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u64 m_VolumeOffset;
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std::map<Partition, std::unique_ptr<mbedtls_aes_context>> m_partitions;
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Partition m_game_partition;
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mutable u64 m_last_decrypted_block;
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mutable u8 m_last_decrypted_block_data[BLOCK_DATA_SIZE];
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