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synced 2025-07-21 05:09:34 -06:00
little fx to solve issue 2897
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5839 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -238,7 +238,6 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
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void VertexShaderCache::DisableShader()
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{
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CurrentShader = 0;
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if (ShaderEnabled)
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{
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glDisable(GL_VERTEX_PROGRAM_ARB);
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@ -252,12 +251,12 @@ void VertexShaderCache::SetCurrentShader(GLuint Shader)
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if (!ShaderEnabled)
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{
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glEnable(GL_VERTEX_PROGRAM_ARB);
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ShaderEnabled= true;
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CurrentShader = 0;
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ShaderEnabled= true;
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}
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if (CurrentShader != Shader)
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{
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CurrentShader = Shader;
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if(Shader != 0)
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CurrentShader = Shader;
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glBindProgramARB(GL_VERTEX_PROGRAM_ARB, CurrentShader);
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}
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}
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