little fx to solve issue 2897

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5839 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-07-05 19:27:08 +00:00
parent f3901b6b43
commit 19cdaaae89
3 changed files with 7 additions and 9 deletions

View File

@ -238,7 +238,6 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
void VertexShaderCache::DisableShader()
{
CurrentShader = 0;
if (ShaderEnabled)
{
glDisable(GL_VERTEX_PROGRAM_ARB);
@ -252,12 +251,12 @@ void VertexShaderCache::SetCurrentShader(GLuint Shader)
if (!ShaderEnabled)
{
glEnable(GL_VERTEX_PROGRAM_ARB);
ShaderEnabled= true;
CurrentShader = 0;
ShaderEnabled= true;
}
if (CurrentShader != Shader)
{
CurrentShader = Shader;
if(Shader != 0)
CurrentShader = Shader;
glBindProgramARB(GL_VERTEX_PROGRAM_ARB, CurrentShader);
}
}