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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Remove redundant Config prefix from ConfigInfo/ConfigLocation
Both structs are already in the Config namespace.
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@ -59,11 +59,11 @@ std::vector<std::string> GetGameIniFilenames(const std::string& id, std::optiona
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return filenames;
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}
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using ConfigLocation = Config::ConfigLocation;
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using INIToLocationMap = std::map<std::pair<std::string, std::string>, ConfigLocation>;
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using Location = Config::Location;
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using INIToLocationMap = std::map<std::pair<std::string, std::string>, Location>;
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using INIToSectionMap = std::map<std::string, std::pair<Config::System, std::string>>;
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// This is a mapping from the legacy section-key pairs to ConfigLocations.
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// This is a mapping from the legacy section-key pairs to Locations.
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// New settings do not need to be added to this mapping.
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// See also: MapINIToRealLocation and GetINILocationFromConfig.
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static const INIToLocationMap& GetINIToLocationMap()
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@ -95,11 +95,11 @@ static const INIToSectionMap& GetINIToSectionMap()
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return ini_to_section;
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}
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// Converts from a legacy GameINI section-key tuple to a ConfigLocation.
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// Converts from a legacy GameINI section-key tuple to a Location.
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// Also supports the following format:
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// [System.Section]
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// Key = Value
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static ConfigLocation MapINIToRealLocation(const std::string& section, const std::string& key)
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static Location MapINIToRealLocation(const std::string& section, const std::string& key)
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{
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static const INIToLocationMap& ini_to_location = GetINIToLocationMap();
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const auto it = ini_to_location.find({section, key});
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@ -130,7 +130,7 @@ static ConfigLocation MapINIToRealLocation(const std::string& section, const std
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return {Config::System::Main, "", ""};
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}
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static std::pair<std::string, std::string> GetINILocationFromConfig(const ConfigLocation& location)
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static std::pair<std::string, std::string> GetINILocationFromConfig(const Location& location)
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{
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static const INIToLocationMap& ini_to_location = GetINIToLocationMap();
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const auto it = std::find_if(ini_to_location.begin(), ini_to_location.end(),
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@ -205,7 +205,7 @@ private:
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std::string path = "Profiles/" + std::get<1>(use_data) + "/";
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const auto control_section = [&](std::string key) {
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return Config::ConfigLocation{std::get<2>(use_data), "Controls", key};
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return Config::Location{std::get<2>(use_data), "Controls", key};
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};
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for (const char num : nums)
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@ -227,8 +227,8 @@ private:
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const IniFile::Section::SectionMap& section_map = ini_section->GetValues();
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for (const auto& value : section_map)
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{
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Config::ConfigLocation location{std::get<2>(use_data), std::get<1>(use_data) + num,
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value.first};
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Config::Location location{std::get<2>(use_data), std::get<1>(use_data) + num,
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value.first};
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layer->Set(location, value.second);
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}
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}
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@ -269,7 +269,7 @@ void INIGameConfigLayerLoader::Save(Config::Layer* layer)
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for (const auto& config : layer->GetLayerMap())
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{
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const Config::ConfigLocation& location = config.first;
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const Config::Location& location = config.first;
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const std::optional<std::string>& value = config.second;
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if (!IsSettingSaveable(location))
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