mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Commit some work based off of James333's auto reconnect patch.
This still requires more work, like making the option only per Wiimote then rather the first one counting for them all. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5241 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -248,16 +248,22 @@ void SConfig::LoadSettings()
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ini.Get("Core", "TLBHack", &m_LocalCoreStartupParameter.iTLBHack, 0);
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ini.Get("Core", "FrameLimit", &m_Framelimit, 1); // auto frame limit by default
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//Wiimote configs
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ini.Get("Wiimote", "AutoReconnectRealWiimote", &m_WiiAutoReconnect, false);
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// Plugins
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ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, m_DefaultGFXPlugin.c_str());
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ini.Get("Core", "DSPPlugin", &m_LocalCoreStartupParameter.m_strDSPPlugin, m_DefaultDSPPlugin.c_str());
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ini.Get("Core", "PadPlugin", &m_LocalCoreStartupParameter.m_strPadPlugin[0], m_DefaultPADPlugin.c_str());
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ini.Get("Core", "WiiMotePlugin", &m_LocalCoreStartupParameter.m_strWiimotePlugin[0], m_DefaultWiiMotePlugin.c_str());
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}
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m_SYSCONF = new SysConf();
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}
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// Is this still even needed????
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void SConfig::LoadSettingsHLE()
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{
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IniFile ini;
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@ -44,6 +44,7 @@ struct SConfig
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// Wii Devices
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bool m_WiiSDCard;
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bool m_WiiKeyboard;
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bool m_WiiAutoReconnect;
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// DSP HLE Audio fix
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bool m_EnableRE0Fix;
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@ -173,21 +173,31 @@ CPanel::CPanel(
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main_frame->bNoWiimoteMsg = false;
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else
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{
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// The Wiimote has been disconnected, we offer reconnect here
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wxMessageDialog *dlg = new wxMessageDialog(
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this,
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wxString::Format(wxT("Wiimote %i has been disconnected by system.\n")
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wxT("Maybe this game doesn't support multi-wiimote,\n")
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wxT("or maybe it is due to idle time out or other reason.\n\n")
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wxT("Do you want to reconnect immediately?"), lParam + 1),
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wxT("Reconnect Wiimote Confirm"),
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wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
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wxDefaultPosition);
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if (dlg->ShowModal() == wxID_YES)
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//Auto reconnect if option is turned on.
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//TODO: Make this only auto reconnect wiimotes that have the option activated.
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if (SConfig::GetInstance().m_WiiAutoReconnect)
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{
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GetUsbPointer()->AccessWiiMote(lParam | 0x100)->Activate(true);
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NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", lParam + 1);
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}
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else
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{
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// The Wiimote has been disconnected, we offer reconnect here.
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wxMessageDialog *dlg = new wxMessageDialog(
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this,
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wxString::Format(wxT("Wiimote %i has been disconnected by system.\n")
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wxT("Maybe this game doesn't support multi-wiimote,\n")
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wxT("or maybe it is due to idle time out or other reason.\n\n")
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wxT("Do you want to reconnect immediately?"), lParam + 1),
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wxT("Reconnect Wiimote Confirm"),
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wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
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wxDefaultPosition);
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dlg->Destroy();
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if (dlg->ShowModal() == wxID_YES)
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GetUsbPointer()->AccessWiiMote(lParam | 0x100)->Activate(true);
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dlg->Destroy();
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}
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}
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}
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}
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