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NetPlay: Implement golf mode
This is an extension of host input authority that allows switching the host (who has zero latency) on the fly, at the further expense of everyone else's latency. This is useful for turn-based games where the latency of players not on their turn doesn't matter. To become the so-called golfer, the player simply presses a hotkey. When the host is the golfer, latency is identical to normal host input authority.
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@ -20,7 +20,7 @@
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#include "InputCommon/GCPadStatus.h"
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// clang-format off
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constexpr std::array<const char*, 132> s_hotkey_labels{{
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constexpr std::array<const char*, 133> s_hotkey_labels{{
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_trans("Open"),
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_trans("Change Disc"),
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_trans("Eject Disc"),
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@ -32,6 +32,7 @@ constexpr std::array<const char*, 132> s_hotkey_labels{{
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_trans("Take Screenshot"),
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_trans("Exit"),
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_trans("Activate NetPlay Chat"),
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_trans("Control NetPlay Golf Mode"),
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_trans("Volume Down"),
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_trans("Volume Up"),
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@ -275,7 +276,7 @@ struct HotkeyGroupInfo
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};
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constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
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{{_trans("General"), HK_OPEN, HK_ACTIVATE_CHAT},
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{{_trans("General"), HK_OPEN, HK_REQUEST_GOLF_CONTROL},
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{_trans("Volume"), HK_VOLUME_DOWN, HK_VOLUME_TOGGLE_MUTE},
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{_trans("Emulation Speed"), HK_DECREASE_EMULATION_SPEED, HK_TOGGLE_THROTTLE},
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{_trans("Frame Advance"), HK_FRAME_ADVANCE, HK_FRAME_ADVANCE_RESET_SPEED},
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