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DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent with the other getters. Still not fully the same, since the others don't really handle failures with std::optional; but at least the value is returned by value now, as opposed to having the function take a pointer to a u64.
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@ -8,6 +8,7 @@
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#include <limits>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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@ -53,8 +54,8 @@ public:
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}
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virtual std::vector<Partition> GetPartitions() const { return {{}}; }
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virtual Partition GetGamePartition() const { return PARTITION_NONE; }
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bool GetTitleID(u64* buffer) const { return GetTitleID(buffer, GetGamePartition()); }
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virtual bool GetTitleID(u64* buffer, const Partition& partition) const { return false; }
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std::optional<u64> GetTitleID() const { return GetTitleID(GetGamePartition()); }
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virtual std::optional<u64> GetTitleID(const Partition& partition) const { return {}; }
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virtual const IOS::ES::TicketReader& GetTicket(const Partition& partition) const
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{
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return INVALID_TICKET;
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