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DiscIO: Use std::optional for GetTitleID instead of pointer
This makes the interface slightly cleaner and a bit more consistent with the other getters. Still not fully the same, since the others don't really handle failures with std::optional; but at least the value is returned by value now, as opposed to having the function take a pointer to a u64.
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@ -6,6 +6,7 @@
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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@ -33,7 +34,7 @@ public:
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~CVolumeWAD();
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bool Read(u64 offset, u64 length, u8* buffer,
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const Partition& partition = PARTITION_NONE) const override;
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bool GetTitleID(u64* buffer, const Partition& partition = PARTITION_NONE) const override;
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std::optional<u64> GetTitleID(const Partition& partition = PARTITION_NONE) const override;
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const IOS::ES::TMDReader& GetTMD(const Partition& partition = PARTITION_NONE) const override;
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std::string GetGameID(const Partition& partition = PARTITION_NONE) const override;
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std::string GetMakerID(const Partition& partition = PARTITION_NONE) const override;
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