DiscIO: Use std::optional for GetTitleID instead of pointer

This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
This commit is contained in:
Léo Lam
2017-06-03 21:29:08 +02:00
parent 5d6074f157
commit 1a17c02d6f
9 changed files with 31 additions and 26 deletions

View File

@ -181,13 +181,12 @@ Partition CVolumeWiiCrypted::GetGamePartition() const
return m_game_partition;
}
bool CVolumeWiiCrypted::GetTitleID(u64* buffer, const Partition& partition) const
std::optional<u64> CVolumeWiiCrypted::GetTitleID(const Partition& partition) const
{
const IOS::ES::TicketReader& ticket = GetTicket(partition);
if (!ticket.IsValid())
return false;
*buffer = ticket.GetTitleId();
return true;
return {};
return ticket.GetTitleId();
}
const IOS::ES::TicketReader& CVolumeWiiCrypted::GetTicket(const Partition& partition) const
@ -289,11 +288,11 @@ std::vector<u32> CVolumeWiiCrypted::GetBanner(int* width, int* height) const
*width = 0;
*height = 0;
u64 title_id;
if (!GetTitleID(&title_id, GetGamePartition()))
const std::optional<u64> title_id = GetTitleID(GetGamePartition());
if (!title_id)
return std::vector<u32>();
return GetWiiBanner(width, height, title_id);
return GetWiiBanner(width, height, *title_id);
}
u64 CVolumeWiiCrypted::GetFSTSize(const Partition& partition) const