DiscIO: Use std::optional for GetTitleID instead of pointer

This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
This commit is contained in:
Léo Lam
2017-06-03 21:29:08 +02:00
parent 5d6074f157
commit 1a17c02d6f
9 changed files with 31 additions and 26 deletions

View File

@ -7,6 +7,7 @@
#include <map>
#include <mbedtls/aes.h>
#include <memory>
#include <optional>
#include <string>
#include <vector>
@ -33,7 +34,7 @@ public:
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const override;
std::vector<Partition> GetPartitions() const override;
Partition GetGamePartition() const override;
bool GetTitleID(u64* buffer, const Partition& partition) const override;
std::optional<u64> GetTitleID(const Partition& partition) const override;
const IOS::ES::TicketReader& GetTicket(const Partition& partition) const override;
const IOS::ES::TMDReader& GetTMD(const Partition& partition) const override;
std::string GetGameID(const Partition& partition) const override;