DiscIO: Use std::optional for GetTitleID instead of pointer

This makes the interface slightly cleaner and a bit more consistent
with the other getters. Still not fully the same, since the others
don't really handle failures with std::optional; but at least the
value is returned by value now, as opposed to having the function
take a pointer to a u64.
This commit is contained in:
Léo Lam
2017-06-03 21:29:08 +02:00
parent 5d6074f157
commit 1a17c02d6f
9 changed files with 31 additions and 26 deletions

View File

@ -108,7 +108,8 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
m_VolumeSize = volume->GetSize();
m_game_id = volume->GetGameID();
volume->GetTitleID(&m_title_id);
if (std::optional<u64> title_id = volume->GetTitleID())
m_title_id = *title_id;
m_disc_number = volume->GetDiscNumber();
m_Revision = volume->GetRevision();