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Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -227,6 +227,9 @@ void Initialize(void *init)
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WMdisplay = (Display*)g_WiimoteInitialize.hWnd;
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#endif
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// Load IR settings, as this is a per-game setting and the user might have loaded a different game
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g_Config.LoadIR();
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g_ISOId = g_WiimoteInitialize.ISOId;
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DEBUG_LOG(WIIMOTE, "ISOId: %08x %s", g_WiimoteInitialize.ISOId, Hex2Ascii(g_WiimoteInitialize.ISOId).c_str());
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