Increased render target size to the true EFB height of 528.

This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-28 19:02:37 +00:00
parent 8eb4aeafb4
commit 1a2a320652
7 changed files with 59 additions and 57 deletions

View File

@ -403,23 +403,6 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
INCSTAT(stats.numTexturesCreated);
SETSTAT(stats.numTexturesAlive, textures.size());
//glEnable(entry.isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D);
/*
if ( 1
//&& (entry.w != 640 && entry.h != 480)
//&& (entry.w != 320 && entry.h != 240)
&& (entry.w ==512 && entry.h == 512)
//&& (entry.w > 200 && entry.h > 200)
//&& (format!=1)
)
{
char fn[256];
sprintf(fn, "z_%i_%i_%ix%i_%08x.tga", dbgTexIdx, format, entry.w, entry.h, entry.addr);
SaveTexture(fn, target, entry.texture, entry.w, entry.h);
dbgTexIdx++;
}
*/
return &entry;
}