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Increased render target size to the true EFB height of 528.
This changes fixes the bloom effect in Beyond Good and Evil. It also makes the AutoScale feature almost mandatory since it looks silly without :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -403,23 +403,6 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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INCSTAT(stats.numTexturesCreated);
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SETSTAT(stats.numTexturesAlive, textures.size());
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//glEnable(entry.isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D);
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/*
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if ( 1
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//&& (entry.w != 640 && entry.h != 480)
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//&& (entry.w != 320 && entry.h != 240)
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&& (entry.w ==512 && entry.h == 512)
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//&& (entry.w > 200 && entry.h > 200)
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//&& (format!=1)
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)
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{
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char fn[256];
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sprintf(fn, "z_%i_%i_%ix%i_%08x.tga", dbgTexIdx, format, entry.w, entry.h, entry.addr);
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SaveTexture(fn, target, entry.texture, entry.w, entry.h);
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dbgTexIdx++;
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}
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*/
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return &entry;
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}
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