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InputCommon: Rename class InputPlugin to InputConfig
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@ -105,7 +105,7 @@ extern "C" {
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#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
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};
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class InputPlugin;
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class InputConfig;
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class wxFrame;
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// Create menu items
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@ -1222,7 +1222,7 @@ void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
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{
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InputPlugin *const pad_plugin = Pad::GetPlugin();
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InputConfig* const pad_plugin = Pad::GetConfig();
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bool was_init = false;
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if (g_controller_interface.IsInit()) // check if game is running
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{
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@ -1250,7 +1250,7 @@ void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
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{
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InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
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InputConfig* const wiimote_plugin = Wiimote::GetConfig();
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bool was_init = false;
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if (g_controller_interface.IsInit()) // check if game is running
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{
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