InputCommon: Rename class InputPlugin to InputConfig

This commit is contained in:
Lioncash
2014-08-31 00:04:15 -04:00
parent ea7eee1f58
commit 1a3ebbb831
12 changed files with 85 additions and 88 deletions

View File

@ -105,7 +105,7 @@ extern "C" {
#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
};
class InputPlugin;
class InputConfig;
class wxFrame;
// Create menu items
@ -1222,7 +1222,7 @@ void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
{
InputPlugin *const pad_plugin = Pad::GetPlugin();
InputConfig* const pad_plugin = Pad::GetConfig();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
{
@ -1250,7 +1250,7 @@ void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
{
InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
{