InputCommon: Rename class InputPlugin to InputConfig

This commit is contained in:
Lioncash
2014-08-31 00:04:15 -04:00
parent ea7eee1f58
commit 1a3ebbb831
12 changed files with 85 additions and 88 deletions

View File

@ -133,10 +133,10 @@ void PadSettingSpin::UpdateValue()
setting->SetValue(float(((wxSpinCtrl*)wxcontrol)->GetValue()) / 100);
}
ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
ControlDialog::ControlDialog(GamepadPage* const parent, InputConfig& config, ControllerInterface::ControlReference* const ref)
: wxDialog(parent, -1, _("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
, control_reference(ref)
, m_plugin(plugin)
, m_config(config)
, m_parent(parent)
{
m_devq = m_parent->controller->default_device;
@ -177,7 +177,7 @@ void InputConfigDialog::UpdateProfileComboBox()
{
std::string pname(File::GetUserPath(D_CONFIG_IDX));
pname += PROFILES_PATH;
pname += m_plugin.profile_name;
pname += m_config.profile_name;
CFileSearch::XStringVector exts;
exts.push_back("*.ini");
@ -210,7 +210,7 @@ void InputConfigDialog::UpdateControlReferences()
void InputConfigDialog::ClickSave(wxCommandEvent& event)
{
m_plugin.SaveConfig();
m_config.SaveConfig();
event.Skip();
}
@ -298,7 +298,7 @@ void GamepadPage::ClearAll(wxCommandEvent&)
// no point in using the real ControllerInterface i guess
ControllerInterface face;
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->UpdateReferences(face);
UpdateGUI();
@ -308,7 +308,7 @@ void GamepadPage::LoadDefaults(wxCommandEvent&)
{
controller->LoadDefaults(g_controller_interface);
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->UpdateReferences(g_controller_interface);
UpdateGUI();
@ -318,7 +318,7 @@ bool ControlDialog::Validate()
{
control_reference->expression = WxStrToStr(textctrl->GetValue());
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
@ -337,7 +337,7 @@ void GamepadPage::SetDevice(wxCommandEvent&)
controller->UpdateDefaultDevice();
// update references
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->UpdateReferences(g_controller_interface);
}
@ -356,7 +356,7 @@ void ControlDialog::ClearControl(wxCommandEvent&)
{
control_reference->expression.clear();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
@ -418,7 +418,7 @@ void ControlDialog::SetSelectedControl(wxCommandEvent&)
textctrl->WriteText(expr);
control_reference->expression = textctrl->GetValue();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
@ -453,7 +453,7 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
textctrl->WriteText(expr);
control_reference->expression = textctrl->GetValue();
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
g_controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
UpdateGUI();
@ -461,19 +461,19 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
void GamepadPage::AdjustSetting(wxCommandEvent& event)
{
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
((PadSetting*)((wxControl*)event.GetEventObject())->GetClientData())->UpdateValue();
}
void GamepadPage::AdjustControlOption(wxCommandEvent&)
{
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
}
void GamepadPage::ConfigControl(wxEvent& event)
{
m_control_dialog = new ControlDialog(this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference);
m_control_dialog = new ControlDialog(this, m_config, ((ControlButton*)event.GetEventObject())->control_reference);
m_control_dialog->ShowModal();
m_control_dialog->Destroy();
@ -487,7 +487,7 @@ void GamepadPage::ClearControl(wxEvent& event)
btn->control_reference->expression.clear();
btn->control_reference->range = 1.0f;
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->UpdateReferences(g_controller_interface);
// update changes
@ -507,7 +507,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
// This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, select it in the list
@ -531,7 +531,7 @@ void GamepadPage::DetectControl(wxCommandEvent& event)
// This makes the "waiting" text work on Linux. true (only if needed) prevents crash on Windows
wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, update expression and reference
@ -635,7 +635,7 @@ void GamepadPage::GetProfilePath(std::string& path)
path = File::GetUserPath(D_CONFIG_IDX);
path += PROFILES_PATH;
path += m_plugin.profile_name;
path += m_config.profile_name;
path += '/';
path += WxStrToStr(profile_cbox->GetValue());
path += ".ini";
@ -653,7 +653,7 @@ void GamepadPage::LoadProfile(wxCommandEvent&)
IniFile inifile;
inifile.Load(fname);
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
controller->LoadConfig(inifile.GetOrCreateSection("Profile"));
controller->UpdateReferences(g_controller_interface);
@ -716,7 +716,7 @@ void InputConfigDialog::UpdateDeviceComboBox()
void GamepadPage::RefreshDevices(wxCommandEvent&)
{
std::lock_guard<std::recursive_mutex> lk(m_plugin.controls_lock);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
// refresh devices
g_controller_interface.Shutdown();
@ -932,14 +932,14 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
Add(stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5);
}
GamepadPage::GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog)
GamepadPage::GamepadPage(wxWindow* parent, InputConfig& config, const unsigned int pad_num, InputConfigDialog* const config_dialog)
: wxPanel(parent, wxID_ANY)
,controller(plugin.controllers[pad_num])
,controller(config.controllers[pad_num])
, m_config_dialog(config_dialog)
, m_plugin(plugin)
, m_config(config)
{
wxBoxSizer* control_group_sizer = new ControlGroupsSizer(m_plugin.controllers[pad_num], this, this, &control_groups);
wxBoxSizer* control_group_sizer = new ControlGroupsSizer(m_config.controllers[pad_num], this, this, &control_groups);
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Profile"));
@ -1001,16 +1001,16 @@ GamepadPage::GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned i
};
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num)
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config, const std::string& name, const int tab_num)
: wxDialog(parent, wxID_ANY, wxGetTranslation(StrToWxStr(name)), wxPoint(128,-1))
, m_plugin(plugin)
, m_config(config)
{
m_pad_notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
for (unsigned int i = 0; i < std::min(plugin.controllers.size(), (size_t)MAX_WIIMOTES); ++i)
for (unsigned int i = 0; i < std::min(config.controllers.size(), (size_t)MAX_WIIMOTES); ++i)
{
GamepadPage* gp = new GamepadPage(m_pad_notebook, m_plugin, i, this);
GamepadPage* gp = new GamepadPage(m_pad_notebook, m_config, i, this);
m_padpages.push_back(gp);
m_pad_notebook->AddPage(gp, wxString::Format("%s %u", wxGetTranslation(StrToWxStr(m_plugin.gui_name)), 1+i));
m_pad_notebook->AddPage(gp, wxString::Format("%s %u", wxGetTranslation(StrToWxStr(m_config.gui_name)), 1+i));
}
m_pad_notebook->SetSelection(tab_num);