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from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4799 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -61,8 +61,8 @@ Common::Thread* g_pReadThread = NULL;
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int g_NumberOfWiiMotes;
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CWiiMote* g_WiiMotes[MAX_WIIMOTES];
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bool g_Shutdown = false;
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HANDLE g_StartThread = false;
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HANDLE g_StopThreadTemporary;
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Common::Event g_StartThread;
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Common::Event g_StopThreadTemporary;
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bool g_LocalThread = true;
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bool g_IRSensing = false;
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bool g_MotionSensing = false;
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@ -530,8 +530,8 @@ void Update(int _WiimoteNumber)
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time to avoid a potential collision. */
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THREAD_RETURN ReadWiimote_ThreadFunc(void* arg)
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{
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WiiMoteReal::g_StopThreadTemporary = CreateEvent(NULL, TRUE, FALSE, NULL);
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WiiMoteReal::g_StartThread = CreateEvent(NULL, TRUE, FALSE, NULL);
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g_StopThreadTemporary.Init();
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g_StartThread.Init();
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while (!g_Shutdown)
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{
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@ -545,37 +545,34 @@ THREAD_RETURN ReadWiimote_ThreadFunc(void* arg)
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}
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else {
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switch (WaitForSingleObject(WiiMoteReal::g_StopThreadTemporary,0))
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if (!g_StopThreadTemporary.Wait(0))
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{
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// Event object was signaled, exiting thread to close ConfigRecordingDlg
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case WAIT_OBJECT_0:
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// Event object was signaled, exiting thread to close ConfigRecordingDlg
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new Common::Thread(SafeCloseReadWiimote_ThreadFunc, NULL);
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SetEvent(WiiMoteReal::g_StartThread); //tell the new thread to get going
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g_StartThread.Set(); //tell the new thread to get going
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return 0;
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default:
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ReadWiimote();
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}
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else
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ReadWiimote();
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}
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}
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return 0;
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}
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THREAD_RETURN SafeCloseReadWiimote_ThreadFunc(void* arg) // Thread to avoid racing conditions by directly closing of ReadWiimote_ThreadFunc() resp. ReadWiimote() // shutting down the Dlg while still beeing @ReadWiimote will result in a crash;
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// Thread to avoid racing conditions by directly closing of ReadWiimote_ThreadFunc() resp. ReadWiimote()
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// shutting down the Dlg while still beeing @ReadWiimote will result in a crash;
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THREAD_RETURN SafeCloseReadWiimote_ThreadFunc(void* arg)
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{
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WiiMoteReal::g_Shutdown = true;
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WaitForSingleObject(WiiMoteReal::g_StartThread,INFINITE); //Ready to start cleaning
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g_Shutdown = true;
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g_StartThread.Wait(); //Ready to start cleaning
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if (g_RealWiiMoteInitialized)
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WiiMoteReal::Shutdown();
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m_RecordingConfigFrame->Close(true);
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if (!g_RealWiiMoteInitialized)
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WiiMoteReal::Initialize();
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return 0;
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if (g_RealWiiMoteInitialized)
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Shutdown();
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m_RecordingConfigFrame->Close(true);
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if (!g_RealWiiMoteInitialized)
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Initialize();
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return 0;
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}
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// WiiMote Pair-Up
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#ifdef WIN32
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