Merge pull request #3859 from Aestek/feature/netplay-md5

Netplay: add md5 testing
This commit is contained in:
Anthony Serna
2016-07-18 09:20:37 -05:00
committed by GitHub
22 changed files with 538 additions and 45 deletions

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@ -30,6 +30,7 @@ set(SRCS Analytics.cpp
Version.cpp
x64ABI.cpp
x64Emitter.cpp
MD5.cpp
Crypto/bn.cpp
Crypto/ec.cpp
Logging/LogManager.cpp)

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@ -114,6 +114,7 @@
<ClInclude Include="JitRegister.h" />
<ClInclude Include="LinearDiskCache.h" />
<ClInclude Include="MathUtil.h" />
<ClInclude Include="MD5.h" />
<ClInclude Include="MemArena.h" />
<ClInclude Include="MemoryUtil.h" />
<ClInclude Include="MsgHandler.h" />
@ -158,6 +159,7 @@
<ClCompile Include="JitRegister.cpp" />
<ClCompile Include="Logging\ConsoleListenerWin.cpp" />
<ClCompile Include="MathUtil.cpp" />
<ClCompile Include="MD5.cpp" />
<ClCompile Include="MemArena.cpp" />
<ClCompile Include="MemoryUtil.cpp" />
<ClCompile Include="Misc.cpp" />

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@ -118,6 +118,8 @@
#define WII_STATE "state.dat"
#define WII_SDCARD "sd.raw"
#define WII_SETTING "setting.txt"
#define GECKO_CODE_HANDLER "codehandler.bin"

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@ -793,6 +793,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD;
s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =

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@ -55,6 +55,7 @@ enum
F_GCSRAM_IDX,
F_MEMORYWATCHERLOCATIONS_IDX,
F_MEMORYWATCHERSOCKET_IDX,
F_WIISDCARD_IDX,
NUM_PATH_INDICES
};

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@ -0,0 +1,52 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <fstream>
#include <functional>
#include <mbedtls/md5.h>
#include <string>
#include "Common/MD5.h"
#include "Common/StringUtil.h"
#include "DiscIO/Blob.h"
namespace MD5
{
std::string MD5Sum(const std::string& file_path, std::function<bool(int)> report_progress)
{
std::string output_string;
std::vector<u8> data(8 * 1024 * 1024);
u64 read_offset = 0;
mbedtls_md5_context ctx;
std::unique_ptr<DiscIO::IBlobReader> file(DiscIO::CreateBlobReader(file_path));
u64 game_size = file->GetDataSize();
mbedtls_md5_starts(&ctx);
while (read_offset < game_size)
{
size_t read_size = std::min(static_cast<u64>(data.size()), game_size - read_offset);
if (!file->Read(read_offset, read_size, data.data()))
return output_string;
mbedtls_md5_update(&ctx, data.data(), read_size);
read_offset += read_size;
int progress =
static_cast<int>(static_cast<float>(read_offset) / static_cast<float>(game_size) * 100);
if (!report_progress(progress))
return output_string;
}
std::array<u8, 16> output;
mbedtls_md5_finish(&ctx, output.data());
// Convert to hex
for (u8 n : output)
output_string += StringFromFormat("%02x", n);
return output_string;
}
}

13
Source/Core/Common/MD5.h Normal file
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@ -0,0 +1,13 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <string>
namespace MD5
{
std::string MD5Sum(const std::string& file_name, std::function<bool(int)> progress);
}