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Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
As much as possible, the asserts have been moved out of the GetUID function. But there are some places where asserts depend on variables that aren't stored in the shader UID.
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@ -45,12 +45,12 @@ protected:
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VertexShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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{
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return GetVertexShaderUid(api_type);
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return GetVertexShaderUid();
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type,
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VertexShaderUid uid) override
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{
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return GenerateVertexShaderCode(api_type);
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return GenerateVertexShaderCode(api_type, uid.GetUidData());
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}
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};
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