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Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
As much as possible, the asserts have been moved out of the GetUID function. But there are some places where asserts depend on variables that aren't stored in the shader UID.
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@ -66,5 +66,5 @@ struct vertex_shader_uid_data
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typedef ShaderUid<vertex_shader_uid_data> VertexShaderUid;
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VertexShaderUid GetVertexShaderUid(API_TYPE api_type);
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ShaderCode GenerateVertexShaderCode(API_TYPE api_type);
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VertexShaderUid GetVertexShaderUid();
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ShaderCode GenerateVertexShaderCode(API_TYPE api_type, const vertex_shader_uid_data* uid_data);
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