Remove PowerPCState::DebugCount.

This value was "helpful" for debugging when the stack got corrupted.
Helpful that if gpr[1](Which is the stack pointer with PPC ABI) is zero then the interpreter would spam huge amounts of annoy text saying that we
managed to get in to a "corrupted" state.
This is incremented every instruction on the interpreter, or every block run on the JIT64....Only if debugging is enabled(JIT64 it is a const
variable)
The message is only outputted when interpreter is used and debugging is enabled.
This commit is contained in:
Ryan Houdek
2014-09-03 00:26:57 -05:00
parent fa29b18e3e
commit 1ad1a9062a
5 changed files with 0 additions and 31 deletions

View File

@ -156,8 +156,6 @@ bool CBoot::EmulatedBS2_GC()
// Load patches
PatchEngine::LoadPatches();
PowerPC::ppcState.DebugCount = 0;
// If we have any patches that need to be applied very early, here's a good place
PatchEngine::ApplyFramePatches();
@ -418,8 +416,6 @@ bool CBoot::EmulatedBS2_Wii()
PC = PowerPC::ppcState.gpr[3];
}
PowerPC::ppcState.DebugCount = 0;
return apploaderRan;
}