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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Renderer: Add a base Initialize() method to match Shutdown()
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@ -57,13 +57,7 @@ Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain)
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m_sampler_states[i].hex = RenderState::GetPointSamplerState().hex;
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}
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Renderer::~Renderer()
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{
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UpdateActiveConfig();
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DestroyShaders();
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DestroySemaphores();
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}
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Renderer::~Renderer() = default;
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Renderer* Renderer::GetInstance()
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{
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@ -77,6 +71,9 @@ bool Renderer::IsHeadless() const
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bool Renderer::Initialize()
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{
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if (!::Renderer::Initialize())
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return false;
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BindEFBToStateTracker();
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if (!CreateSemaphores())
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@ -131,6 +128,18 @@ bool Renderer::Initialize()
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return true;
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}
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void Renderer::Shutdown()
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{
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::Renderer::Shutdown();
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// Submit the current command buffer, in case there's a partial frame.
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StateTracker::GetInstance()->EndRenderPass();
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g_command_buffer_mgr->ExecuteCommandBuffer(false, true);
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DestroyShaders();
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DestroySemaphores();
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}
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bool Renderer::CreateSemaphores()
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{
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// Create two semaphores, one that is triggered when the swapchain buffer is ready, another after
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@ -37,6 +37,9 @@ public:
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bool IsHeadless() const override;
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bool Initialize() override;
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void Shutdown() override;
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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std::unique_ptr<AbstractStagingTexture>
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CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
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@ -52,8 +55,6 @@ public:
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SwapChain* GetSwapChain() const { return m_swap_chain.get(); }
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BoundingBox* GetBoundingBox() const { return m_bounding_box.get(); }
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bool Initialize();
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void RenderText(const std::string& pstr, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
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