VideoCommon: Skip textureQueryLevels if it doesn't exist

This commit is contained in:
Pokechu22
2021-11-13 20:10:55 -08:00
parent bdcfb31187
commit 1adff1c467
10 changed files with 24 additions and 1 deletions

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@ -748,6 +748,7 @@ void ProgramShaderCache::CreateHeader()
"%s\n" // shader framebuffer fetch
"%s\n" // shader thread shuffle
"%s\n" // derivative control
"%s\n" // query levels
// Precision defines for GLSL ES
"%s\n"
@ -830,6 +831,9 @@ void ProgramShaderCache::CreateHeader()
g_ActiveConfig.backend_info.bSupportsCoarseDerivatives ?
"#extension GL_ARB_derivative_control : enable" :
"",
g_ActiveConfig.backend_info.bSupportsTextureQueryLevels ?
"#extension GL_ARB_texture_query_levels : enable" :
"",
is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "",
is_glsles ? "precision highp sampler2DArray;" : "",
(is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ?